Lunchbreak
Lunchbreak is a first-person FPS centered around movement and weapon dueling. You are an office worker who must use whatever supplies he can as weapons to sprint, shoot, and slide your way to the top of the office before you get turned into lunch. It’s a rapid dash while you escape your ravenous coworkers and try not to be a meal.

As producer I lead the team of 17 in developing this student project over 6.5 months, from September 2024 to March 2025. I was in charge of organization of the teams into a tasking board, deciding what was getting done each week, working with the programming, art, and design leads to sort out issues, and making final calls on what needed to be cut. Additionally I lead the four presentations on project progress throughout the two terms of work as well as made sure the team had access to any important documents, such as the GDD and weekly task lists.