Zac Millman

I’m a writer and narrative designer with a focus in fantasy worlds and engaging characters.
I’m also a two-time winner of the GDC Game Narrative Review, receiving a gold award in 2025 & 2026.
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Released Work

Rank: Warmaster Bunker Buster

Dialog Editing * Tutorial Dialog

Summer 2025

I worked a three month dialogue editing contract on a sci-fi indie project. My work included refining mission scripts & writing first draft of three tutorial script, following the mechanics already in place. These scripts totaled to around nine pages of dialog.

Little Nemo & the Nightmare Fiends

Quest Design * Quest Dialog

Summer 2024, Spring-Summer 2025

Initial three month narrative internship on an indie metroidvania focused on quest dialog and progression planning. I returned for a six month internship focused on direct implementation of previous work. I ended up writing dialog for 10 planned quests across progression.

Kin Tandem

Character Barks * Production

Fall 2025 – Summer 2026

Lead writer for senior capstone project, a two player co-op puzzle adventure game. I wrote barks for the two main characters, particularly in reaction to each other. I am also a producer on the project with my role focused on creating and organizing documentation.

Sunset & Sunrise

Spec Scene * Cinematic Script

Winter 2023

Spec script set mid-mission in the Horizon universe, in a prequel to Horizon: Zero Dawn. I wrote this as part of an exercise in practicing branched choices and working in a previously established world. Built and playable through Twine, the full script is 8 pages.

Arms of Evolution

TTRPG Design * Weapon Descriptions

Fall 2023

A homebrew DnD 5e supplement I wrote to encourage players to feel connected to their equipment. The project is inspired by MOBAs as well as the Vestiges of Divergence created by Critical Role. The sample showcases three of the total six items designed and tested for the project.