Game Design
When everything in a game from narrative to mechanics works in harmony. it creates a sense of immersion for player that I have found immensely rewarding to both experience and create!
Large Scale Projects

Lead Designer and Writer for an original TTRPG for 3+ players, including unique rolling mechanics and 6 character classes.

Producer for a 17 person team over 6 months, leading tasking and team organization. Developed a fast-paced movement shooter set in an office building
Learn LunchbreakMore

R&J: An Interactive Experience
Worked for IKantKoan as a Game and Narrative Design Intern, developing an interactive game experience with over 30,000 words of character interaction.

Sole Designer on an original, 2 player asymmetrical TTRPG that includes a unique card game and 13 character roles.

Level designer and researcher on a 3 person team to create a game based on an existing mythology or story.
Small Projects and Experiments
Camp Moonlight
A small narrative-focused horror game in Unity.
Made for the Guilty Games “One Filebase to Rule them All” Game Jam 2025
Star’s Landing
Short Twine game about a lonely lighthouse keeper
My first foray into Twine and interactive media
Power Forsaker
Short platformer about escaping prison and losing powers
Made for the GMTK 2023 Game Jam
Fool’s Reading
Card game played with Tarot cards
Made in Tabletop Simulator on Steam