Game Design

When everything in a game from narrative to mechanics works in harmony. it creates a sense of immersion for player that I have found immensely rewarding to both experience and create!


DIEfiant

Lead Designer and Writer for an original TTRPG for 3+ players, including unique rolling mechanics and 6 character classes.

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Lunchbreak

Producer for a 17 person team over 6 months, leading tasking and team organization. Developed a fast-paced movement shooter set in an office building

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R&J: An Interactive Experience

Worked for IKantKoan as a Game and Narrative Design Intern, developing an interactive game experience with over 30,000 words of character interaction.

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Death’s Game Night

Sole Designer on an original, 2 player asymmetrical TTRPG that includes a unique card game and 13 character roles.

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Huitzilin Liberator

Level designer and researcher on a 3 person team to create a game based on an existing mythology or story.

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Small Projects and Experiments


Camp Moonlight

A small narrative-focused horror game in Unity.

Made for the Guilty Games “One Filebase to Rule them All” Game Jam 2025

Star’s Landing

Short Twine game about a lonely lighthouse keeper

My first foray into Twine and interactive media

Power Forsaker

Short platformer about escaping prison and losing powers

Made for the GMTK 2023 Game Jam

Fool’s Reading

Card game played with Tarot cards

Made in Tabletop Simulator on Steam