Game Design

When everything in a game from narrative to mechanics works in harmony, it creates a sense of immersion for player that I have found immensely rewarding to both experience and create.


DIEfiant

Lead Designer and Writer for an original TTRPG for 3+ players, including unique rolling mechanics and 6 character classes.

Lunchbreak

Producer for a 17 person team over 6 months, leading tasking and team organization. Developed a fast-paced movement shooter set in an office building

R&J: An Interactive Experience

Worked for IKantKoan as a Game and Narrative Design Intern, developing an interactive game experience with over 30,000 words of character interaction.

Death’s Game Night

Sole Designer on an original, 2 player asymmetrical TTRPG that includes a unique card game and 13 character roles.